adding new ceedling test project
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#include "CException.h"
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
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volatile CEXCEPTION_FRAME_T CExceptionFrames[CEXCEPTION_NUM_ID] = {{ 0 }};
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#pragma GCC diagnostic pop
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//------------------------------------------------------------------------------------------
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// Throw
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//------------------------------------------------------------------------------------------
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void Throw(CEXCEPTION_T ExceptionID)
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{
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unsigned int MY_ID = CEXCEPTION_GET_ID;
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CExceptionFrames[MY_ID].Exception = ExceptionID;
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if (CExceptionFrames[MY_ID].pFrame)
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{
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longjmp(*CExceptionFrames[MY_ID].pFrame, 1);
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}
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CEXCEPTION_NO_CATCH_HANDLER(ExceptionID);
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}
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//------------------------------------------------------------------------------------------
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// Explanation of what it's all for:
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//------------------------------------------------------------------------------------------
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/*
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#define Try
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{ <- give us some local scope. most compilers are happy with this
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jmp_buf *PrevFrame, NewFrame; <- prev frame points to the last try block's frame. new frame gets created on stack for this Try block
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unsigned int MY_ID = CEXCEPTION_GET_ID; <- look up this task's id for use in frame array. always 0 if single-tasking
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PrevFrame = CExceptionFrames[CEXCEPTION_GET_ID].pFrame; <- set pointer to point at old frame (which array is currently pointing at)
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CExceptionFrames[MY_ID].pFrame = &NewFrame; <- set array to point at my new frame instead, now
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CExceptionFrames[MY_ID].Exception = CEXCEPTION_NONE; <- initialize my exception id to be NONE
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if (setjmp(NewFrame) == 0) { <- do setjmp. it returns 1 if longjump called, otherwise 0
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if (&PrevFrame) <- this is here to force proper scoping. it requires braces or a single line to be but after Try, otherwise won't compile. This is always true at this point.
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#define Catch(e)
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else { } <- this also forces proper scoping. Without this they could stick their own 'else' in and it would get ugly
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CExceptionFrames[MY_ID].Exception = CEXCEPTION_NONE; <- no errors happened, so just set the exception id to NONE (in case it was corrupted)
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}
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else <- an exception occurred
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{ e = CExceptionFrames[MY_ID].Exception; e=e;} <- assign the caught exception id to the variable passed in.
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CExceptionFrames[MY_ID].pFrame = PrevFrame; <- make the pointer in the array point at the previous frame again, as if NewFrame never existed.
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} <- finish off that local scope we created to have our own variables
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if (CExceptionFrames[CEXCEPTION_GET_ID].Exception != CEXCEPTION_NONE) <- start the actual 'catch' processing if we have an exception id saved away
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*/
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#ifndef _CEXCEPTION_H
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#define _CEXCEPTION_H
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#include <setjmp.h>
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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//To Use CException, you have a number of options:
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//1. Just include it and run with the defaults
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//2. Define any of the following symbols at the command line to override them
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//3. Include a header file before CException.h everywhere which defines any of these
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//4. Create an Exception.h in your path, and just define EXCEPTION_USE_CONFIG_FILE first
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#ifdef CEXCEPTION_USE_CONFIG_FILE
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#include "CExceptionConfig.h"
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#endif
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//This is the value to assign when there isn't an exception
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#ifndef CEXCEPTION_NONE
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#define CEXCEPTION_NONE (0x5A5A5A5A)
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#endif
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//This is number of exception stacks to keep track of (one per task)
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#ifndef CEXCEPTION_NUM_ID
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#define CEXCEPTION_NUM_ID (1) //there is only the one stack by default
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#endif
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//This is the method of getting the current exception stack index (0 if only one stack)
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#ifndef CEXCEPTION_GET_ID
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#define CEXCEPTION_GET_ID (0) //use the first index always because there is only one anyway
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#endif
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//The type to use to store the exception values.
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#ifndef CEXCEPTION_T
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#define CEXCEPTION_T unsigned int
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#endif
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//This is an optional special handler for when there is no global Catch
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#ifndef CEXCEPTION_NO_CATCH_HANDLER
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#define CEXCEPTION_NO_CATCH_HANDLER(id)
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#endif
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//These hooks allow you to inject custom code into places, particularly useful for saving and restoring additional state
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#ifndef CEXCEPTION_HOOK_START_TRY
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#define CEXCEPTION_HOOK_START_TRY
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#endif
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#ifndef CEXCEPTION_HOOK_HAPPY_TRY
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#define CEXCEPTION_HOOK_HAPPY_TRY
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#endif
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#ifndef CEXCEPTION_HOOK_AFTER_TRY
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#define CEXCEPTION_HOOK_AFTER_TRY
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#endif
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#ifndef CEXCEPTION_HOOK_START_CATCH
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#define CEXCEPTION_HOOK_START_CATCH
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#endif
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//exception frame structures
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typedef struct {
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jmp_buf* pFrame;
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CEXCEPTION_T volatile Exception;
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} CEXCEPTION_FRAME_T;
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//actual root frame storage (only one if single-tasking)
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extern volatile CEXCEPTION_FRAME_T CExceptionFrames[];
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//Try (see C file for explanation)
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#define Try \
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{ \
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jmp_buf *PrevFrame, NewFrame; \
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unsigned int MY_ID = CEXCEPTION_GET_ID; \
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PrevFrame = CExceptionFrames[MY_ID].pFrame; \
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CExceptionFrames[MY_ID].pFrame = (jmp_buf*)(&NewFrame); \
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CExceptionFrames[MY_ID].Exception = CEXCEPTION_NONE; \
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CEXCEPTION_HOOK_START_TRY; \
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if (setjmp(NewFrame) == 0) { \
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if (1)
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//Catch (see C file for explanation)
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#define Catch(e) \
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else { } \
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CExceptionFrames[MY_ID].Exception = CEXCEPTION_NONE; \
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CEXCEPTION_HOOK_HAPPY_TRY; \
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} \
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else \
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{ \
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e = CExceptionFrames[MY_ID].Exception; \
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(void)e; \
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CEXCEPTION_HOOK_START_CATCH; \
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} \
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CExceptionFrames[MY_ID].pFrame = PrevFrame; \
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CEXCEPTION_HOOK_AFTER_TRY; \
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} \
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if (CExceptionFrames[CEXCEPTION_GET_ID].Exception != CEXCEPTION_NONE)
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//Throw an Error
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void Throw(CEXCEPTION_T ExceptionID);
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//Just exit the Try block and skip the Catch.
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#define ExitTry() Throw(CEXCEPTION_NONE)
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif // _CEXCEPTION_H
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@@ -0,0 +1,2 @@
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18
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@@ -0,0 +1,2 @@
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1.3.1
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