add missing ceedling latest version files

This commit is contained in:
hathach
2019-11-01 19:26:33 +07:00
parent 79fbc0b23c
commit b6ee180b66
7 changed files with 179 additions and 0 deletions
+36
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/*=======Test Runner Used To Run Each Test=====*/
static void run_test(UnityTestFunction func, const char* name, int line_num)
{
Unity.CurrentTestName = name;
Unity.CurrentTestLineNumber = line_num;
#ifdef UNITY_USE_COMMAND_LINE_ARGS
if (!UnityTestMatches())
return;
#endif
Unity.NumberOfTests++;
UNITY_CLR_DETAILS();
UNITY_EXEC_TIME_START();
CMock_Init();
if (TEST_PROTECT())
{
<% if @options[:plugins].include?(:cexception) %>
CEXCEPTION_T e;
Try {
<% end %>
<%= @options[:setup_name] %>();
func();
<% if @options[:plugins].include?(:cexception) %>
} Catch(e) {
TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!");
}
<% end %>
}
if (TEST_PROTECT())
{
<%= @options[:teardown_name] %>();
CMock_Verify();
}
CMock_Destroy();
UNITY_EXEC_TIME_STOP();
UnityConcludeTest();
}
+22
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###################################################################################
# #
# NAME: CMakeLists.txt #
# #
# AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
# WRITTEN BY: Michael Brockus. #
# #
# License: MIT #
# #
###################################################################################
cmake_minimum_required(VERSION 3.0 FATAL_ERROR)
add_library(unity STATIC "unity.c")
install(TARGETS unity EXPORT unityConfig
ARCHIVE DESTINATION "${CMAKE_CURRENT_SOURCE_DIR}/${CMAKE_INSTALL_LIBDIR}"
LIBRARY DESTINATION "${CMAKE_CURRENT_SOURCE_DIR}/${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_CURRENT_SOURCE_DIR}/${CMAKE_INSTALL_BINDIR}"
INCLUDES DESTINATION "${CMAKE_INSTALL_LIBDIR}")
+16
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###################################################################################
# #
# NAME: meson.build #
# #
# AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
# WRITTEN BY: Michael Brockus. #
# #
# License: MIT #
# #
###################################################################################
unity_dir = include_directories('.')
unity_lib = static_library(meson.project_name(),
sources: ['unity.c'],
include_directories: unity_dir)