add missing ceedling latest version files
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/*=======Test Runner Used To Run Each Test=====*/
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static void run_test(UnityTestFunction func, const char* name, int line_num)
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{
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Unity.CurrentTestName = name;
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Unity.CurrentTestLineNumber = line_num;
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#ifdef UNITY_USE_COMMAND_LINE_ARGS
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if (!UnityTestMatches())
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return;
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#endif
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Unity.NumberOfTests++;
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UNITY_CLR_DETAILS();
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UNITY_EXEC_TIME_START();
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CMock_Init();
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if (TEST_PROTECT())
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{
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<% if @options[:plugins].include?(:cexception) %>
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CEXCEPTION_T e;
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Try {
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<% end %>
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<%= @options[:setup_name] %>();
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func();
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<% if @options[:plugins].include?(:cexception) %>
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} Catch(e) {
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TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!");
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}
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<% end %>
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}
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if (TEST_PROTECT())
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{
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<%= @options[:teardown_name] %>();
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CMock_Verify();
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}
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CMock_Destroy();
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UNITY_EXEC_TIME_STOP();
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UnityConcludeTest();
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}
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@@ -0,0 +1,22 @@
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###################################################################################
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# #
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# NAME: CMakeLists.txt #
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# #
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# AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
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# WRITTEN BY: Michael Brockus. #
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# #
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# License: MIT #
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# #
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###################################################################################
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cmake_minimum_required(VERSION 3.0 FATAL_ERROR)
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add_library(unity STATIC "unity.c")
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install(TARGETS unity EXPORT unityConfig
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ARCHIVE DESTINATION "${CMAKE_CURRENT_SOURCE_DIR}/${CMAKE_INSTALL_LIBDIR}"
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LIBRARY DESTINATION "${CMAKE_CURRENT_SOURCE_DIR}/${CMAKE_INSTALL_LIBDIR}"
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RUNTIME DESTINATION "${CMAKE_CURRENT_SOURCE_DIR}/${CMAKE_INSTALL_BINDIR}"
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INCLUDES DESTINATION "${CMAKE_INSTALL_LIBDIR}")
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@@ -0,0 +1,16 @@
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###################################################################################
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# #
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# NAME: meson.build #
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# #
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# AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
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# WRITTEN BY: Michael Brockus. #
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# #
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# License: MIT #
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# #
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###################################################################################
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unity_dir = include_directories('.')
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unity_lib = static_library(meson.project_name(),
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sources: ['unity.c'],
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include_directories: unity_dir)
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